Hawai`i Aloha, by Lorenzo Lyons, arranged by PM Allison Jackson, PM Kim Greeley, DS Peter Della Croce. Pipe embellishments not yet added.
To be used for practice purposes. Tempo 70 bpm.
This is an example of a MIDI file being played on Midi Voyager, of the tune Captain Norman Orr Ewing, with tracks for chanter, snare, tenor, bass, and metronome for the purpose of helping to learn drum parts. The chanter part is only melody and does NOT contain gracenote embellishments.
This is the snare only part for Castle Dangerous, written by James Laughlin. and converted from his 2012 score into MIDI and played on a phone by Midi Voyager. Played first at 76 bpm, and then at 67 bpm.
This is an example of using a midi player to increase accuracy when playing snare exercises, particularly when the written music is only an approximation of what should be played.
The written music in this example is most likely NOT what should be played at the target tempo. It's meant to be played "swung", or relaxed.
This (unlisted) video shows how I used the free app Midi Voyager to practice an exercise from "James Laughlin's Guide to Pipe Band Drumming, Volume One, The Essentials" (http://www.come2drum.com/the-guide-to-pipe-band-snare-drumming-book-volume-1/) The exercise is the last line from page 51.
This is an example of how to use MIDI to help build a snare drumming foundation. A few pages from J. Reid Maxwell's "Taking No Shortcuts" handout were converted into MIDI files and played using the free Midi Voyager app. Snare drummers in the Isle of Maui Pipe Band have the handout, provided by Mr. Maxwell.
This is how a drummer might use the midi player "Midi Voyager" to learn and practice a pipe band drum score that was converted into a midi file.
This video is intended to help our young drummers learn parts to the bagpipe tunes we play here in Hawaii. If it helps the pipers too, then great.
Of course, this is midi output, completely played by the computer. With a midi player and the midi file you can play this tune, change the tempo, mute tracks, and loop sections to help in the learning process. This midi file can be played on a mobile or desktop device. You only need a midiplayer app, the midi file, and the soundfont file.
Of course this is all midi. The sound font is a combination of my snare drum, a DB-90 metronome, and a bass drum and 4 snares ripped from YouTube videos.
This is the computer playing the snare score for Battle of Waterloo. It is an investigation into MuseScore and ShotCut regarding dynamics, snare sound quality, and score "automation".
This is at 64bpm.
This is another experiment with technology to support our pipe band. The audio for both the pipes and snare parts are computer generated in this video. It's played at 84bpm, but it could be played at any speed for practice purposes.
The pipes sound and score come from an app called "BagPipe", found through http://r.fifi.free.fr/BagPipe/telechargement_en.htm where there was a score I found. It is modifiable; it could easily be changed to match our official score.
The computer plays the pipe music as written, where the "dot/cut" are a 4:1 ratio, not a 3:1 ratio as we play it in the snare score. The snare score is written so that the computer would play it as we play it, with the dot/cut at 3:1, or a "swing" feel. Snare scores would not normally be written this way.
Both pipes and drums sound is simulated by computer apps. Neither parts are what we will play, so this is just for fun.
This video is Circassian Circle at 3 progressive tempos (60, 70, 80bpm) for practice purposes.
I chose this tune as an example of trying to use MuseScore to duplicate what we play, rather than what is written, and the purpose of this is to be able to play at any desired tempo with exact subdivisions.
44 to 94bpm for this simple snare score of Scotland the Brave. Wanted to see if I could merge these to see if it could be a good learning/teaching tool.
This is NOT an example of proper pipe band snare drum technique, nor is it an example of how a real snare score would be notated. It was written this way to emphasize roll pulses.
The audio is a merge of a computer generated playing of the score along with my audio recording. A close examination will reveal where I rush and slow down various figures.